#pragma once
#include "IPipelineBindable.h"
#include "Resource.h"
#include "IDisposable.h"

#include <gl/glew.h>


class EXPORT BufferBindingList : public IPipelineBindable , public Resource
{
	GLuint vao;
public:

	BufferBindingList();
	~BufferBindingList();

	void Dispose();
	void Bind();
	void Unbind();
};

